Recorded match
Preparing the game assets…
00:00 / 00:00
Enable for replay playback and film exports
Shot review
Reading recorded room information…
Starting teams
Snapshot at the start of recording. Later team changes are not reconstructed.
Networking and special room modifiers have not been verified.
Assumes initial equipment, visible players and a dry room. Results are estimates.
Loading shot history…
Room settings and player visibility have not been verified.
Original item models and source healing animations
Original slash animation at wall contact · enable game sounds for impact audio
Original charge spirits on the sword and the massive slash wave · enable game sounds for charge and smash audio
Original flash of light on nearby walls and floors when a gun fires
Soft halo around the original HP/AP vial strands and glints
Authored game meshes and animation
Original textures and particle behavior · repeatable shot variation
Source weapon paths and spline ribbons
Authored animation · estimated triggers, placement and variation
Shields: cyan = all reports reduced · split = some · EST = estimated
Free camera: click the scene, use W A S D to fly, Q / E down / up, Shift to move faster. Hold the right mouse button to look. Esc releases controls.
Saved views keep camera position and lens settings on this browser.
Camera sequence
Frame a shot, seek to its moment, then place a keyframe. Transitions lead from each keyframe to the next. Your sequence is saved for this recording in this browser.
No keyframes
Place at least two keyframes to create a moving shot. Camera paths can pass through scenery.